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    <updated>2025-11-12T00:00:00+00:00</updated>
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    <entry xml:lang="en">
        <title>Valve&#x27;s &quot;VR touchdown&quot; - DAY 3</title>
        <published>2025-11-12T00:00:00+00:00</published>
        <updated>2025-11-12T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              sproed
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://sproed.codeberg.page/blog/valve-vr-touchdown-3/"/>
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        <content type="html" xml:base="https://sproed.codeberg.page/blog/valve-vr-touchdown-3/">&lt;p&gt;Today Valve completely surpassed expectations, not ONLY did we get the announcement of the deckard and triton as expected, but FREMONT - the STEAM MACHINE.&lt;&#x2F;p&gt;
&lt;p&gt;Valve&#x27;s ambitions of steam universe has been rebooted 10 years later.&lt;&#x2F;p&gt;
&lt;p&gt;I have many things I want to dive into over the coming days, but for now I will give some quick impressions and leave the deeper analysis for the future.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;steam-controller&quot;&gt;Steam Controller&lt;&#x2F;h2&gt;
&lt;p&gt;A reboot of a failed experiment. I like the overwriting of the name, the old steam controller was ahead of it&#x27;s time, but also had glaring issues - this serves to address them. Very curious to see the performance of the gyro IMU, the grip sensing function and how those grip buttons perform. The success of this device is pretty well secured based on the steam deck&#x27;s sales.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;steam-frame&quot;&gt;Steam Frame&lt;&#x2F;h2&gt;
&lt;p&gt;This is difficult to talk about without going into detail - this was &lt;em&gt;the&lt;&#x2F;em&gt; product I&#x27;d been following for the last ~3 years and to see where it is now is oh so gratifying. I&#x27;ll have a LOT more to say about this in the future. but the implications of the hardware are big, this has also opened up people&#x27;s eyeballs to the possibilities for future ARM-based devices. I have to stop myself there, but I will end this by saying I was very positively surprised by the aproach Valve had to talking about this device; choosing to address all its features as equal members.&lt;&#x2F;p&gt;
&lt;h2 id=&quot;steam-machine&quot;&gt;Steam Machine&lt;&#x2F;h2&gt;
&lt;p&gt;This device is about the price. Everything about the Steam Machine HINGES its price.
There is so much potential here, by virtue of this being a regular PC at it&#x27;s core, it&#x27;s usecases stretch out incredibly wide and thus it truly does depend entirely on what Valve chooses for this thing&#x27;s price point. Anyone can see this thing having a space in their home, it&#x27;s size and design is very unintrusive - genuinely could see people buying this thing as a media consumption device at the right price. Lot of stuff to talk about in regards to being an entry gateway drug to linux, but that&#x27;s a much broader talk to have.&lt;&#x2F;p&gt;
&lt;p&gt;Overall I am very satisfied, this has been Valve&#x27;s big VR touchdown and &lt;em&gt;then some&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;More to follow tomorrow!&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Valve&#x27;s &quot;VR touchdown&quot; - DAY 2</title>
        <published>2025-11-11T00:00:00+00:00</published>
        <updated>2025-11-11T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              sproed
            
          </name>
        </author>
        
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        <content type="html" xml:base="https://sproed.codeberg.page/blog/valve-vr-touchdown-2/">&lt;p&gt;Well this is it, we&#x27;ve made it to the day preceeding the date of the deckard announcement. With nothing being announced today it seems that tomorrow will be a day consisting one big blowout reveal. That likely leaves next week open for &lt;u&gt; &lt;a href=&quot;https:&#x2F;&#x2F;xcancel.com&#x2F;mikeshapiroland&#x2F;status&#x2F;1874213952680607922&quot;&gt;unexpected surprises&lt;&#x2F;a&gt;&lt;&#x2F;u&gt; - although that&#x27;s a whole different thread of speculation.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;I must correct my last blog post, Valve did in fact announce something yesterday...&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;&lt;u&gt; &lt;a href=&quot;https:&#x2F;&#x2F;xcancel.com&#x2F;dota2&#x2F;status&#x2F;1988006134305955947&quot;&gt;This!&lt;&#x2F;a&gt; &lt;&#x2F;u&gt;&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;br&gt;
&lt;p&gt;&quot; &lt;u&gt; &lt;a href=&quot;..&#x2F;GLaDOS_testchambermisc41.wav&quot;&gt;Surprise.&lt;&#x2F;a&gt;&lt;&#x2F;u&gt; &quot;&lt;&#x2F;p&gt;
&lt;p&gt;If it makes you feel any better it has, as expected, taken over the Steam animal fest frontpage, showing that Valve is not afraid of interrupting current sales&#x2F;events to announce their own stuff.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;If I were to speculate on the crumb of new information here, I would say Valve has these two weeks scoped out in this fashion:&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;Day 1 		- Crossover: Dota ☓ Monster Hunter&lt;&#x2F;p&gt;
&lt;p&gt;Day 2 (we are here!)	- Small breather after niche, but substantial announcement&lt;&#x2F;p&gt;
&lt;p&gt;Day 3 		- Deckard announcement&lt;&#x2F;p&gt;
&lt;p&gt;Day 4-5		- Press embargo lifts, interviews and software rolls out, Arm64 client published&lt;&#x2F;p&gt;
&lt;p&gt;Day 6-8  	 - Large breather after big announcement&lt;&#x2F;p&gt;
&lt;p&gt;Day 9 		- HLX announced, &quot;&lt;em&gt;runs great on Steam Frame!&lt;&#x2F;em&gt;&quot;&lt;&#x2F;p&gt;
&lt;p&gt;Day 10-12	- Another wave of press coverage, ridiculous amounts of interviews with all corners of Valve. Potential for some &quot;sleeper agents&quot; that have moved on from the Half-Life franchise at a younger age will be activated across all types of industries to make this covered at &quot;new GTA release&quot; levels of importance.&lt;&#x2F;p&gt;
&lt;p&gt;Think of a &quot;&lt;em&gt;This nearly 30 year old video game franchise has finally recieved a long awaited direct sequel to a 21 year old entry in its series and has set the internet on fire&lt;&#x2F;em&gt;&quot;-type of deal.&lt;&#x2F;p&gt;
&lt;p&gt;And following that you have the multi-week break between announcement and release, I would imagine Valve will line things up such that deckard ships simultaneously with the HLX release.
&lt;br&gt;
&lt;br&gt;&lt;&#x2F;p&gt;
&lt;p&gt;I&#x27;m at this stage not going to act like there&#x27;s a substantial likelyhood that nothing happens, the way I see it - we&#x27;re at a tipping point. It can no longer be argued in good faith that the deckard will not release and it makes &lt;em&gt;a lot&lt;&#x2F;em&gt; of sense for HLX to follow shortly after it&#x27;s hastily appoaching announcement, the reasonable discussion to be had is about the execution of the announcement rather than the existance of it.&lt;&#x2F;p&gt;
&lt;p&gt;Given I&#x27;ve discussed the deckard and its release schedule now - I think it makes sense to give some attention to one of its undiscussed and, on the whole, less talked about accessories.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;br&gt;
&lt;h2 id=&quot;triton&quot;&gt;Triton&lt;&#x2F;h2&gt;
&lt;br&gt;
&lt;p&gt;Triton is the successor to the infamous Steam Controller, its layout being based on the Steam Deck, carries a lot of elements from it&#x27;s older brother and mixes them into a duke sized array of inputs. Even though the information we have on the Triton is limited, we can make a lot of assumptions based on the unfinished models we &lt;em&gt;do&lt;&#x2F;em&gt; have as many of its features are obvious to anyone familiar with the products it&#x27;s based on.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;The controller will inherit the front facing inputs of the deck and seemingly is aiming to be the &quot;Steam Deck without a screen&quot; that a vocal majority of the community has been asking Valve about for a while.&lt;&#x2F;p&gt;
&lt;p&gt;The original Steam Controller was in many respects too early for its time, gamers had not yet recognized the potential of gyro input, it&#x27;s trackpads&#x27; haptic feedback were not good descriptive sellers and had to be felt to be believed. It was a product that only demoed well in hands-on scenarios which made for an uphill battle on Valve&#x27;s digital storefront.&lt;&#x2F;p&gt;
&lt;p&gt;Said product is now 10 years old.&lt;&#x2F;p&gt;
&lt;p&gt;At this point gyro has proven itself, the trackpads have gained an audience through the Steam Deck and most gamers on the whole are a lot more open to alternate control schemes, gyro integration into both games and steam have progressed &lt;strong&gt;greatly&lt;&#x2F;strong&gt; since the Steam Controller&#x27;s release and we&#x27;ve a good few talented individuals have shown some truly mouse competitive performance through gyro on DualSense controllers.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;The next step is for Valve to make the definitive peripheral in this space, there&#x27;s so much room for improvement currently with how scattered the current options are for good gyro capable controllers. For a company like Valve to step in with a controller dedicated to the PC space that integrates natively with far and away the most popular gaming platform and offer the first party support it deserves could generate ripples across the industry.&lt;&#x2F;p&gt;
&lt;p&gt;Think of how much &lt;em&gt;The Big Three&lt;&#x2F;em&gt; console vendors have stagnated in their controller designs, there&#x27;s a space for innovation that the Triton can properly fill and this time it might actually go through due to a greater chance of the hardware&#x27;s overall success.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;With the deckard, Valve will once again remind people of its presence in the hardware space and the triton (if it succeeds in execution!) will be another saturating force in that reminder.&lt;&#x2F;p&gt;
&lt;br&gt;
&lt;p&gt;24 hours away from the deckard I began writing this post, not long from now we will finally see this thing in full color and get to know what the future of Valve Software will look like in the coming years.&lt;&#x2F;p&gt;
&lt;p&gt;In the meantime, &lt;u&gt; &lt;a href=&quot;https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=H2bg1JlKVlE&amp;amp;&quot;&gt;this is where I get off&lt;&#x2F;a&gt;&lt;&#x2F;u&gt;.&lt;&#x2F;p&gt;
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    </entry>
    <entry xml:lang="en">
        <title>Valve&#x27;s &quot;VR touchdown&quot; - DAY 1</title>
        <published>2025-11-10T00:00:00+00:00</published>
        <updated>2025-11-10T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              sproed
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://sproed.codeberg.page/blog/valve-vr-touchdown/"/>
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        <content type="html" xml:base="https://sproed.codeberg.page/blog/valve-vr-touchdown/">&lt;p&gt;I guess I can&#x27;t help myself because I have once again found the unresistable urge to further document this moment in time before it slips away into the ether. This week is supposed to be marked as &quot;Valve&#x27;s VR touchdown&quot; according to bradley&#x27;s sources and I can&#x27;t help but think that&#x27;s overselling what we&#x27;re going to see announced here this wednesday.&lt;&#x2F;p&gt;
&lt;p&gt;But I must profess I enjoy the anticipation fase of this event far too much, in order for future me to be satisfied i have to get my thoughts down somewhere.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;the-deckard-will-not-be-a-touchdown&quot;&gt;The deckard will &lt;strong&gt;not&lt;&#x2F;strong&gt; be a &quot;touchdown&quot;.&lt;&#x2F;h3&gt;
&lt;p&gt;I figure this is a good place to start, as the expectations of this hardware has been all over the place, some people figuring it will provide high-end performance at mid-tier prices much akin to the deck and others believing it will be priced far far lower than what leaks have suggested so far. For starters I think this headset will be sold on it&#x27;s software much more so than its hardware - I believe there&#x27;s no good reason to think that the deckard will deliver anything like a high-end hardware experience at it&#x27;s expected price point, especially when it isn&#x27;t believed to be subsidized like it&#x27;s handheld counterpart.&lt;&#x2F;p&gt;
&lt;p&gt;another &lt;em&gt;perhaps&lt;&#x2F;em&gt; is that this week, in it&#x27;s entirety, is Valve&#x27;s VR touchdown due to the nature of what is being revealed. One could consider the complexity of the seperate elements which the deckard is composed of and, to varying degrees, &lt;em&gt;relies on&lt;&#x2F;em&gt; - given the degree of complexity it might not be considered a reach to expect Valve to create some sort of multi-part announcement for the occasion, especially as they aren&#x27;t strangers to making content drop announcements in seperated parts - segmented into daily dumps of info with the last day signifying the release.&lt;&#x2F;p&gt;
&lt;p&gt;Now as I write this we have gone beyond the timestamp where the steam page will update and the expected changes were observed on said page. However there is still &lt;strong&gt;time&lt;&#x2F;strong&gt; (Mr. Freeman?) to see a plan like this through, although it would be a fairly cramped timeframe if we were to assume a full-scale reveal occuring on the 12th.&lt;&#x2F;p&gt;
&lt;p&gt;Either way this 10th of November has been one very calm one. I think it is safe to assume that tomorrow will dictate what the rest of the week will look like; if we get nothing, then it would be safe to assume the deckard will have a blow out reveal along with the rest of it&#x27;s components on Wednesday - if something does happen and we get the slightest tease of the headset tomorrow then i expect more to follow over the course of the next 3 days with friday naturally lending itself to being the biggest announcement.&lt;&#x2F;p&gt;
&lt;p&gt;That being said it could go either way - I imagine they&#x27;d want to hold off the theoretical hlx announcement for the anniversary to prolong Valve&#x27;s appearance in the news cycle (given they care about that sort of thing).&lt;&#x2F;p&gt;
&lt;p&gt;Not much time left now! I suppose given this being the first post in this series I should give some thought to the nuclear path: Valve announces nothing.&lt;&#x2F;p&gt;
&lt;p&gt;IF that were to be the case we would be looking at a very odd scenario, I&#x27;d have to assume that something has happened to the deckard, perhaps a loss in confidence or worse a full on cancellation. Either way it would certainly make for a less splashy game announcement the following week. That being said I wouldn&#x27;t put it past Valve to jump out at the last minute after touching the water, that being said it cannot be overstated that Valve has worked tirelessly on every component of this product - it is a truly novel combination of technologies, not entirely novel in and of itself but it&#x27;s composition very much is.&lt;&#x2F;p&gt;
</content>
        
    </entry>
    <entry xml:lang="en">
        <title>Valve&#x27;s Rube Goldberg Machine</title>
        <published>2025-11-02T00:00:00+00:00</published>
        <updated>2025-11-02T00:00:00+00:00</updated>
        
        <author>
          <name>
            
              sproed
            
          </name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://sproed.codeberg.page/blog/valve-rube-goldberg/"/>
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        <content type="html" xml:base="https://sproed.codeberg.page/blog/valve-rube-goldberg/">&lt;p&gt;Obviously I have to write about the deckard &lt;strong&gt;right now&lt;&#x2F;strong&gt;, because while I have many ideas for blog posts in the future, the deckard has become an increasingly time sensitive subject.&lt;&#x2F;p&gt;
&lt;p&gt;We are currently mere weeks away from a deckard announcement and as such I have decided that right now would be the best time to encapsulate the state of affairs.&lt;&#x2F;p&gt;
&lt;h3 id=&quot;the-hardware&quot;&gt;The Hardware&lt;&#x2F;h3&gt;
&lt;p&gt;Let&#x27;s establish common understanding of what &quot;the deckard&quot; is before proceeding:
The deckard is the codename for Valve&#x27;s highly anticipated stand-alone VR headset, the final product name which is believed to be &quot;The Steam Frame&quot; based on a recently published US trademark. As a stand-alone headset it, as expected, is powered by an Arm-based SoC (System on a Chip), specifically it&#x27;s believed to be the SM8650, more widely known as the Snapdragon 8 Gen 3 chipset from Qualcomm. This makes for an odd choice, as this SoC is both not a dedicated XR chipset (akin to qualcomm&#x27;s XR Gen &lt;em&gt;X&lt;&#x2F;em&gt; series) and also not a terribly recent piece of silicon either.
The headset&#x27;s display tech has not yet been confirmed, but if it truly will be going for ~1200 dollars then, barring any subsidizing from Valve&#x27;s end, it seems likely that we&#x27;re not looking at some terribly new or high-end display technology - as a prediction based on pure hearsay to base the rest of this blog post off of, I&#x27;m going to predict it&#x27;s housing a 120hz LCD at a squared 2160 pixels
Deckard also comes with a set of controllers codenamed roy, these we have all the details on you could possibly want as their 3d models have existed within public steamVR builds for a while and seen hcontinous updates to reflect their latest revisions as time has gone on.&lt;&#x2F;p&gt;
&lt;p&gt;The double-A powered roy controllers&#x27; feature a very traditional set of inputs that mirror the legacy console ABXY-controller layout and adds on top the inputs expected of a vr controller like grips and capacitive touch.
This set of inputs support the rumors of deckard&#x27;s intended use cases; as both an XR and 2d flatscreen game consumption device, with a focus on allowing the user to create virtual environments to enjoy their entire steam library within - potentially supporting integration of social features as well hooking into steam&#x27;s already present and matured game streaming feature-set.&lt;&#x2F;p&gt;
&lt;p&gt;Lastly there&#x27;s some contention sorrounding the tracking methods of the headset, while there&#x27;s mutual agreement that it will support some form of inside-out tracking, there&#x27;s also been strings found in steamVR builds that suggest the headset itself will be capable of functioning as some sort of lighthouse to enable tracking of older lighthouse-tracking-based accessories made for users who have been hanging onto their HTC vive or index devices.&lt;&#x2F;p&gt;
&lt;p&gt;With a few exceptions this doesn&#x27;t seem like all that exceptional of a device, which begs the question: What makes this thing worth a blog post anymore than an HTC focus vision or a Meta Quest 3? It&#x27;s just another snapdragon powered VR headset with a set of battery powered wand-shaped controllers that feature a bog-standard LCD running &lt;em&gt;Android&lt;&#x2F;em&gt;.&lt;&#x2F;p&gt;
&lt;p&gt;Wait- that&#x27;s not right, hold on... -I&#x27;m sorry, its running &lt;em&gt;Linux&lt;&#x2F;em&gt;!?&lt;&#x2F;p&gt;
&lt;h3 id=&quot;the-software&quot;&gt;The Software&lt;&#x2F;h3&gt;
&lt;p&gt;This is where a large part of the deckard&#x27;s intrigue stems from.
Running on Linux, it&#x27;s software stack is composed of several well known foss solutions (as well as a few proprietary garnishes from Valve) that together must create a palletable user experience.
Anyone familiar with Linux, XR and Arm-powered devices will tell you, that is a &lt;em&gt;very&lt;&#x2F;em&gt; difficult goal to achieve.
&lt;em&gt;The right software in the wrong place can make all the difference in the world&lt;&#x2F;em&gt; and so Valve has to move some small mountains to develop the &lt;em&gt;right&lt;&#x2F;em&gt; kind of compatibility layers for an environment as &lt;em&gt;wrong&lt;&#x2F;em&gt; as &lt;strong&gt;linux&lt;&#x2F;strong&gt; that will make it a true &quot;console-like experience&quot;.&lt;&#x2F;p&gt;
&lt;p&gt;The Steam Deck was the culmination of years upon years of work between internal Valve devs and many, many contractors to develop a foundation upon which Windows games could be somewhat reliably played on Linux, this effort needs continous financial support in order to keep up with current day releases and as such Valve has been required to keep up the pace to maintain the value of their handheld devices and by extension steamOS.&lt;&#x2F;p&gt;
&lt;p&gt;The challenge faced by Valve for the deckard however is two-fold: they need to make sure that Arm-based linux XR &lt;strong&gt;works at all&lt;&#x2F;strong&gt; which is a goal that cannot just be taken for granted - simultaneously - They need to make sure that Linux on Arm can run regular x86 based Windows games. The solution to the latter is the combination of two Valve-backed FOSS projects; Wine&#x2F;Proton and fex-emu, while Proton has had the conundrum of playing Windows games on Linux solved for years now, fex-emu, the emulation layer that allows software compiled to a generic x86 target to run on Arm-based processors, is still rather young and doesn&#x27;t inspire confidence that Valve will be able to pull off it&#x27;s flat screen ambitions without hiccups. Yours truly has collected a few Arm-based devices capable of running linux over the years and can only claim that right now, while the experience has improved at an impressive rate, it absolutely cannot be considered consumer ready in any regard.&lt;&#x2F;p&gt;
&lt;p&gt;Crashes are all too common, there&#x27;s an inconsistency in frametimes that can be blamed on the sheer number of slowdown causes: whether its the game being particularly CPU intensive in a certain spot, something unoptimized about the emulator or a certain loop of instructions that are inefficient to translate over to Arm - the experience will absolutely take you out of any game (hope those steamVR environments keep you immersed!). Certain games will barely or just not work at all because they utilize a problematic library and&#x2F;or framework, an example being S&amp;amp;box which utilises dotnet curtesy of it&#x27;s dependency on C#.&lt;&#x2F;p&gt;
&lt;p&gt;Waydroid is another FOSS project Valve plans to utilize for the deckard, it is an Android Application translation layer to Linux (Wayland) similar to Wine for Windows Applications, in fact it seems to be the analouge of Proton&#x27;s purpose in the Steam Deck. The Waydroid project currently, does not support any XR components, but low and behold there have been publicly inaccessible Waydroid Steam packages spotted curtesy of steamDB, they even feature custom branding.
A big part of Valve&#x27;s strategy to solve the XR software problem for the deckard seems to be relying on Android&#x27;s vast XR library developed by, what ostensibly serves to be their competition, Meta and HTC, who have been developing standalone Android devices for years and convincing developers to make the jump. Obviously Valve doesn&#x27;t intend on you running those apps intended for other headsets in their exact form, but by asking devs to make vendor agnostic versions of their already existing Android XR apps, they&#x27;re dramatically lowering the effort required from them to invest into their platform.&lt;&#x2F;p&gt;
&lt;p&gt;Once again we do not have anything on this supposed &quot;Steam Edition&quot; of Waydroid, all we have are references to the packages through steamDB which is not a lot; some updates and lists of related packages that give us slight insight into pace of development and types of tests being ran - which isn&#x27;t much of anything at this point in time.&lt;&#x2F;p&gt;
&lt;p&gt;But perhaps one of the things with the widest impact to come out of the deckard software-wise upon announcement&#x2F;release is the Linux Arm64 build of Steam and its associated software packages. There&#x27;s recently been a growing number of projects that have sprouted in the Android world trying to run bog-standard windows games through a combination of termux, wine and fex-emu or box64. They&#x27;ve become quite popular as the standard performance expected out of your typical mobile chipset has increased as well as the rise in popularity of Android handhelds with dedicated cooling. As such the benefits to the android world of &quot;PC gaming&quot; that an Arm native steam client with all the bells and whistles could bring speak for itself.&lt;&#x2F;p&gt;
&lt;p&gt;Which bring us to the now - currently the deckard has not yet been announced by Valve, it has not explicitly been acknowledged nor have we seen the HMD in any form apart from patent drawings of questionable validity - this also plays a large part in the intrigue of the deckard.
Because with most devices made by valuable companies known by hundreds of millions around the world, you get leaks. You get real leaks by humans in the loop. You get insiders swapping spit, giving info and sharing pictures. You get people with devices in hands early, employees with preview units leaving models laying around that get accidentally recorded.&lt;&#x2F;p&gt;
&lt;p&gt;Yet this time around we have not seen this thing in it&#x27;s physical form, we have no actual proof that it has ever been manufactured before, only word of mouth - there&#x27;s an alternate universe in which this thing happens to be an elaborate hoax or long cancelled or misunderstood to be a completely different type of product. Of course - we have key pieces of information that disprove it&#x27;s inexistance, but that lingering feeling that it still somehow may not be real does not stray far from the current reality - &lt;em&gt;that&lt;&#x2F;em&gt; is what has made the deckard achieve &quot;faith level status&quot; as one supply chain insider excellently put it.&lt;&#x2F;p&gt;
&lt;p&gt;The deckard codename has persisted for years and nothing has been shown, it&#x27;s made by Valve who are the end-all-and-be-all of cancelling long-wanted and -running projects so there&#x27;s a level of doubt that has slowly persisted and been gradually replaced with increasing levels coping with the fact that it has not yet materialised.&lt;&#x2F;p&gt;
&lt;p&gt;All this to say that a lot is riding on the shoulders of this product, the chain of components that go into this stack, orchestrated by a team of merely ~350 people, has to serve an estimated initial costumer base of 500,000 - it&#x27;s a little terrifying to think mainstream reviewers have to figure out how to talk about the deckard and give something, which fundamentally differs in a myriad of ways from it&#x27;s perceived contemporaries, a rating which the general audience will inevitably compare and contrast with other headsets on the same axis as if they are interchangeable in functionality.&lt;&#x2F;p&gt;
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